Esports
Recent Highlights
All Stories for Esports
Ready Player One: Esports is India’s sunrise sector, set to become a Rs 1,100 crore industry by 2025
Santhosh Viswanathan •According to an EY report, Esports, a subset of digital gaming is estimated to become a Rs 1,100 crore industry by 2025 at a CAGR of 46 per cent. Statista released a report, saying the number of users in Esports is expected to amount to 122.10m users by 2027
Indian government gives official recognition to Esports
•There had been a growing demand for Esports to be included in the curriculum of multi-discipline events after it was included in the 2018 Jakarta Asian Games as a demonstration sport
Esports grows with Asian Games, Commonwealth Games inclusion while navigating policy challenges
Tanujl •Esports' growth can be gauged by inclusion at the Asian and Commonwealth Games but the industry continues to see infrastructure and policy issues in India.
Mumbai City FC become first Indian club to field team in FIFA Global Series
•Recognising the global reach of Esports along with its ability to bring fans closer to the club, Mumbai City FC, following today's announcement become the first Indian football club to field a team in the FIFA Global Series
From technical failures to freak situations, problems eSports events grapple with
Anand Krishnaswamy •Given the fact that the growth of eSports as well as tech advancements, one would never expect problems such as the server crashing during a game between professionals, especially not when money is on the line for them. However, in the last few months, there have been two big tournaments that faced problems.
No open qualifiers at The International marks end of an era at eSports' premier event
Anand Krishnaswamy •After a no-show in 2020, The International returns this year, but it will not be quite the same as the tournament will no longer have an open qualifier.
Scholarships present a possible gateway to legitimacy for eSports in India
Anand Krishnaswamy •Scholarships, while they are beginning to emerge in India, are too few as of now. However, they present a real possibility to give much-needed legitimacy to eSports in the country.
Brazil's favela gamers dream big: How an eSports project is helping youth in Rio's impoverished neighbourhoods
•The global gaming industry is not an easy world to access from the favelas of Brazil, where computers and gaming consoles are far too expensive for poor families' budgets.
Alliance fiasco rekindles debate on in-game coaching in eSports
Anand Krishnaswamy •While there are no correct answers to the controversy, the immediate need is to ensure that all rule changes are properly communicated, as pointed out by Johan "N0tail" Sundstein after his initial outrage against Alliance.
Toxicity in video games: Analysing cause and effects of abusive online behaviour
Anand Krishnaswamy •It is hard to say what would be the most effective solution to removing or reducing toxicity in gaming. One of the most important points to keep in mind would be that most misbehaving players are only doing so because they have been exposed to abusive behaviour while gaming.