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Esports grows with Asian Games, Commonwealth Games inclusion while navigating policy challenges
Sports

Esports grows with Asian Games, Commonwealth Games inclusion while navigating policy challenges

Esports' growth can be gauged by inclusion at the Asian and Commonwealth Games but the industry continues to see infrastructure and policy issues in India.

Mumbai City FC become first Indian club to field team in FIFA Global Series
Sports

Mumbai City FC become first Indian club to field team in FIFA Global Series

Recognising the global reach of Esports along with its ability to bring fans closer to the club, Mumbai City FC, following today's announcement become the first Indian football club to field a team in the FIFA Global Series

From technical failures to freak situations, problems eSports events grapple with
Sports

From technical failures to freak situations, problems eSports events grapple with

Given the fact that the growth of eSports as well as tech advancements, one would never expect problems such as the server crashing during a game between professionals, especially not when money is on the line for them. However, in the last few months, there have been two big tournaments that faced problems.

No open qualifiers at The International marks end of an era at eSports' premier event
Sports

No open qualifiers at The International marks end of an era at eSports' premier event

After a no-show in 2020, The International returns this year, but it will not be quite the same as the tournament will no longer have an open qualifier.

Scholarships present a possible gateway to legitimacy for eSports in India
Sports

Scholarships present a possible gateway to legitimacy for eSports in India

Scholarships, while they are beginning to emerge in India, are too few as of now. However, they present a real possibility to give much-needed legitimacy to eSports in the country.

Brazil's favela gamers dream big: How an eSports project is helping youth in Rio's impoverished neighbourhoods
World

Brazil's favela gamers dream big: How an eSports project is helping youth in Rio's impoverished neighbourhoods

The global gaming industry is not an easy world to access from the favelas of Brazil, where computers and gaming consoles are far too expensive for poor families' budgets.

Alliance fiasco rekindles debate on in-game coaching in eSports
Sports

Alliance fiasco rekindles debate on in-game coaching in eSports

While there are no correct answers to the controversy, the immediate need is to ensure that all rule changes are properly communicated, as pointed out by Johan "N0tail" Sundstein after his initial outrage against Alliance.

Toxicity in video games: Analysing cause and effects of abusive online behaviour
Sports

Toxicity in video games: Analysing cause and effects of abusive online behaviour

It is hard to say what would be the most effective solution to removing or reducing toxicity in gaming. One of the most important points to keep in mind would be that most misbehaving players are only doing so because they have been exposed to abusive behaviour while gaming.

Celebrity endorsements and blurring lines between gambling and fantasy sports
Sports

Celebrity endorsements and blurring lines between gambling and fantasy sports

We need stricter regulations to ensure that gambling operations do not make use of the loosely-worded definition for real-money gaming to seek legitamacy.

Too easy or too complex: Video games left with tough balancing act to arrest attention
Sports

Too easy or too complex: Video games left with tough balancing act to arrest attention

If video games are made less complex, it would certainly increase the number of players in the short run, however, it also means players run out of challenges faster and begin to get bored.

Inclusivity in gaming: Are events for the disabled really the solution?
Sports

Inclusivity in gaming: Are events for the disabled really the solution?

Given the nature of eSports and the fact that it is often considered an equaliser in terms of physical abilities, should there be separation within eSports at all?

NBA 2K League's collaboration with PS5 underlines the churn in gaming industry
Sports

NBA 2K League's collaboration with PS5 underlines the churn in gaming industry

The fact that despite the growth of mobile gaming and PC gaming having generally taken the limelight, a developer has chosen a gaming console shows that the industry might be moving in a new era where the device being used to enjoy the game is less important.

COVID-19 cases at ESL One Singapore raise concerns over conduct of offline eSports events
Sports

COVID-19 cases at ESL One Singapore raise concerns over conduct of offline eSports events

Despite strict measures being taken and the fact that Singapore was able to host a closed-doors event successfully, there are problems that need to be addressed as far as offline events go.

Why do video games like Cyberpunk 2077, Valorant suffer from errors, glitches at the onset?
Sports

Why do video games like Cyberpunk 2077, Valorant suffer from errors, glitches at the onset?

The list of problems with Cyberpunk at launch were actually quite large, many of them were patched over before the majority of players even had a chance to play the game.

Netflix's Dragon's Blood may spark potential turnaround for Dota 2
Sports

Netflix's Dragon's Blood may spark potential turnaround for Dota 2

Given the fact that Dota 2 have seen a steep decline in recent years, it is very likely that Dragon’s Blood is a unique new approach thought up by Valve Corporation to boost their dwindling numbers. As is the case with every trend, it is imminently possible that several other big organisations within the gaming industry may attempt to replicate this approach if it proves to be a success.

Singapore Major, eSports' first offline event of 2021, promises to set the ball rolling in post-COVID world
Sports

Singapore Major, eSports' first offline event of 2021, promises to set the ball rolling in post-COVID world

Things certainly are beginning to look up for the eSports industry as far as the scope of offline events goes, but their viability and efficacy in times of corona are yet to be ascertained.

Inspiration or duplication, what constitutes plagiarism in gaming industry?
Sports

Inspiration or duplication, what constitutes plagiarism in gaming industry?

There are many kinds of copying within the world of gaming. The common scenarios include reworks for a game or modifications, sequels, games inspired by an older game, and in rare cases games that very closely resemble an older game.

Choice, coercion, or money, what makes eSports players switch games?
Sports

Choice, coercion, or money, what makes eSports players switch games?

There are a variety of reasons that drive eSports players to change the game they play professionally. Here's an attempt to analyse some of those.

Esports finds acknowledgement in Parliament, but acceptance still a long way off
Sports

Esports finds acknowledgement in Parliament, but acceptance still a long way off

Having a federation to manage this behemoth could bring a host of benefits that would include the implementation of regulations for eSports within the country. This would help to remove the confusion that revolves around online gambling that is exploited in a bid to piggyback on the popularity of eSports and online gaming.