What Prey looked like in 1998

Prey’s been out since almost a month now and I personally enjoyed the crap out of it. Sure, it was pretty linear and it was short, and the much hype…

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What Prey looked like in 1998

Prey’s been out since almost a month now and I personally enjoyed the crap out of it. Sure, it was pretty linear and it was short, and the much hyped “portal travel” got a bit (only a bit) boring towards the last couple of levels, but it was a blast to play nevertheless.

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In case, you didn’t know, Prey was announced way back in 1995, around the same time 3D Realms started working on Duke Nukem Forever. Some people feel it’s this over ambitious nature of undertaking two mammoth projects that lead to their downfall. DNF may never see the light of day, but Prey was picked up by Human Head Studios and was released on the 11th of July using the Doom3 engine. If you think the game looks good now, you’ll be surprised at how revolutionary it was way back in 98. Click here to check out Paul Schuytema’s (he was one of the game’s designers back then) take on Prey, albeit eight years ago. prey2.jpg

Nash, as he prefers being called, woke up to the wonders of gaming rather late but don't bring that up around him. It's a touchy subject. A self confessed Battlefield veteran, Nash spent a good part of 2010 on the Steam Battlefield - with Bad Company (see what we did there?). He has a zero tolerance policy towards RTS games but is currently showing an interest by picking up and moving people - who he refers to as units - in the office. Thank God he's not that enthusiastic about Angry Birds or we'd be seeing women flying all over the place. Bali... Bali, put the receptionist down now. see more

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