Tired of getting blown to smithereens by even the most daft soldiers in Team Fortress 2? Sick of not gaining points while playing a Pyro? Well Valve’s heard our cry and they’re planning to tweak both these classes to accommodate the following changes –
Thanks for all the feedback, and I’m glad to hear you’re enjoying the game. We are indeed investigating Soldier changes, and one of the changes we’re trying out is focused on making Soldiers a little more careful firing their rockets at point blank targets.
_As for the Pyro scoring, we have a minor tweak coming down the pipe. He’s going to get a small amount of points for every enemy he ignites. This should reward you for those moments where you drop into the middle of an enemy pack and light them all up, hurting them all and disrupting their plans, but not managing to actually kill them.
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Provided they don’t whack the Soldier class with the ’nerf bat’ too hard, these changes sound pretty awesome to me. They’re sure to make many more people play the slightly neglected Pyro class, since it’ll be far more rewarding than before. Let’s hope we see a patch with these changes soon.
[Via VE3D.com]