STEM System gets new stretch goal for iOS and Android compatibility

Motion-tracking developer Sixense has announced a new stretch goal for its ongoing Kickstarter campaign for the STEM System...

Motion-tracking developer Sixense has announced a new stretch goal for its ongoing Kickstarter campaign for the STEM System. If met, the stretch goal of $700,000 will allow the developers to integrate the wireless motion-tracking device with support for iOS and Android devices. How motion-control games on such a large scale would work on a smartphone or tablet should be interesting to see.

At the time of writing, the campaign has 17 days to go and is sitting on $533,408. This is way past its original goal of $250,000. It’s no surprise that the campaign has been this successful, especially when one considers the pedigree behind STEM. The developer, Sixense, was earlier responsible for the motion-control technology we saw in the Razer Hydra.

 

 

The STEM System is a wireless, modular motion tracking controller for video games. It allows players to interact with games by tracking the full position and orientation of the STEM sensors at all times. It works at both the close-range desktop level as well as bigger-scale gaming such as in the living room. STEM also works well with other virtual reality gaming peripherals, such as the Oculus Rift and the Virtuix Omni.

The STEM System will support up to five wireless motion tracking modules, or STEMs, for full position and orientation tracking of the head and hands, the entire body, or other configurations. You can also clip or strap a STEM to your body or any device you choose using a STEM Pack. These STEM packs use the same technology that is present in the Razer Hydra.

Backers of the Kickstarter campaign will get a special edition for early adopters and developers. It will be a feature-complete version of STEM.

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