The Elder Scrolls V: Skyrim is a phenomenal game, but like any Bethesda RPG it has its share of issues. Bethesda have been working on a patch, ever since the game hit retail and according to their blog that patch is now available to PS3 owners. Xbox360 and PC users will get it tomorrow. Here’s a list of issues this patch addresses:

Stay in Skyrim forever
- Improved occasional performance issues resulting from long term play (PlayStation 3)
 - Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
 - Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
 - Fixed issue where projectiles did not properly fade away
 - Fixed occasional issue where a guest would arrive to the player’s wedding dead
 - Dragon corpses now clean up properly
 - Fixed rare issue where dragons would not attack
 - Fixed rare NPC sleeping animation bug
 - Fixed rare issue with dead corpses being cleared up prematurely
 - Skeleton Key will now work properly if player has no lockpicks in their inventory
 - Fixed rare issue with renaming enchanted weapons and armor
 - Fixed rare issue with dragons not properly giving souls after death
 - ESC button can now be used to exit menus (PC)
 - Fixed occasional mouse sensitivity issues (PC)
 - General functionality fixes related to remapping buttons and controls (PC)
 
While this is nice and all, I really hope Bethesda release a high-res texture patch for the PC ASAP.
Nash, as he prefers being called, woke up to the wonders of gaming rather late but don't bring that up around him. It's a touchy subject. A self confessed Battlefield veteran, Nash spent a good part of 2010 on the Steam Battlefield - with Bad Company (see what we did there?). He has a zero tolerance policy towards RTS games but is currently showing an interest by picking up and moving people - who he refers to as units - in the office. Thank God he's not that enthusiastic about Angry Birds or we'd be seeing women flying all over the place. Bali... Bali, put the receptionist down now.
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