Here’s another update on S.T.A.L.K.E.R.: Shadow of Chernobyl that does prove the game’s not vaporware and is on track for a 2007 release. Oleg Yavorsky of GSC GameWorld (developers of the game) has addressed a couple of post E3 rumors surrounding the game over at
GSC’s official forums. Now this may come as bad news to some, but S.T.A.L.K.E.R. will no longer be as open-ended as most of us had come to expect; instead it’ll be a bit on the linear side with a lot of scripted events thrown in. This was a conscious decision made by the team as they felt “such a game was only good in theory” and after a number of playtests they found many players confused. “Sooner or later, the players were lost in the events happening around, they found the links in-between the quests vague and… ‘what shall I do next’ question marks raised”, writes Oleg. He further states that the use of vehicles has been reduced, but not omitted totally and there are chances you could die in a “four-wheeled coffin”. Sleep has been removed, while eating remains. I’m glad to see the developers this optimistic and they even poke fun of their situation by releasing a book called “The ways you don’t want to make your games”.
Here’s another update on S.T.A.L.K.E.R.: Shadow of Chernobyl that does prove the game’s not vaporware and is on track for a 2007 release. Oleg Yav…
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Written by Avinash Bali
Nash, as he prefers being called, woke up to the wonders of gaming rather late but don't bring that up around him. It's a touchy subject. A self confessed Battlefield veteran, Nash spent a good part of 2010 on the Steam Battlefield - with Bad Company (see what we did there?). He has a zero tolerance policy towards RTS games but is currently showing an interest by picking up and moving people - who he refers to as units - in the office. Thank God he's not that enthusiastic about Angry Birds or we'd be seeing women flying all over the place. Bali... Bali, put the receptionist down now. see more