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Prototype 2 Details Emerge

Avinash Bali March 23, 2011, 09:51:30 IST

EGM gets an exclusive scoop on Prototype 2 and we have the juicy details for you.

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Prototype 2 Details Emerge

Video magazines exclusive scoops are all the rage today since most reveals in the recent past have occurred through popular ones like Game Informer, Edge, OXM, PSN and so on. Today, EGM (Electronic Gaming Monthly) brings with it a torrent of new Prototype 2 information that’s been neatly summarized courtesy of NeoGaf forums .

Massive destruction FTW!

Massive destruction FTW!

  • The game will be significantly more structured (likely meaning linear), according to Radical.
  • New York is divided into 3 zones (green, yellow, and red) based on level of infection.
  • The muscle mass power is gone. It’s replaced by tendril powers, one of which was on display in the latest trailer.
  • Sidequests now tie into the main storyline, instead of them being a ton of unrelated events.
  • The power store is gone. Now there’ll be underground lairs where you can absorb powers and upgrades from enemies.
  • There’ll be a limited number of slots to use all of the upgrades acquired, like perks in COD.
  • Enemies and vehicles can be dismembered, a la Dead Space.
  • Heller has a sonar-like power to find people or objects.

Prototype 2 releases for the Xbox360, PS3 and PC sometime in 2012.

Nash, as he prefers being called, woke up to the wonders of gaming rather late but don't bring that up around him. It's a touchy subject. A self confessed Battlefield veteran, Nash spent a good part of 2010 on the Steam Battlefield - with Bad Company (see what we did there?). He has a zero tolerance policy towards RTS games but is currently showing an interest by picking up and moving people - who he refers to as units - in the office. Thank God he's not that enthusiastic about Angry Birds or we'd be seeing women flying all over the place. Bali... Bali, put the receptionist down now.

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