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Prince of Persia Interview

Avinash Bali May 12, 2010, 00:12:12 IST

A new Prince of Persia game is on the horizon and we got the dope for you straight from the producer’s mouth.

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Prince of Persia Interview

The Prince of Persia franchise is heading back to its roots ditching the cel-shaded approach taken in Prince of Persia (2008) in favor of the Sands of Time storyline. In an exclusive interview with Tech2, Graeme Jennings, producer of Prince of Persia The Forgotten Sands, gives us the lowdown on what to expect when the game hits stands later this month.

So why move away from the Cel-Shaded look you employed with Prince of Persia (2008)? Also why go back to the Sands of Time Storyline?

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The Sands of Time universe is one that’s a real favorite of the developers here at Ubisoft, as well as fans. A great thing about the 1001 Arabian Nights setting is that it allows us to tell stories in many different settings with different princes if we wanted to, while always retaining some core elements that fans have come to expect. Returning to the Sands of Time storyline is something that we’ve had in the production pipeline for quite a long time now and always planned to go back to it. This does not mean anything regarding the future of the Prince of Persia game released in 2008.

Nash, as he prefers being called, woke up to the wonders of gaming rather late but don't bring that up around him. It's a touchy subject. A self confessed Battlefield veteran, Nash spent a good part of 2010 on the Steam Battlefield - with Bad Company (see what we did there?). He has a zero tolerance policy towards RTS games but is currently showing an interest by picking up and moving people - who he refers to as units - in the office. Thank God he's not that enthusiastic about Angry Birds or we'd be seeing women flying all over the place. Bali... Bali, put the receptionist down now.

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