Indie studio Polytron has announced a sequel to its much-loved and critically-acclaimed game Fez. The company announced it during the Horizon Indie Press Conference at E3 and has released a very minimalistic trailer that doesn’t really show anything. Check it out:
Disasterpeace, an artist that was responsible for the soundtrack of the first game, will be doing the soundtrack for the sequel as well. At the moment however, developer Phil Fish has given no information regarding the release date, price or even platforms.
Fez was originally launched on the Xbox 360 as part of the Summer of Arcade 2012 line-up, but was released on the PC back in May. While there is no PlayStation 3 version of the game, Phil Fish has however earlier stated that he is in talks with Sony about it.

If only we had a picture of Fez 2 to show you. Instead, here’s a scene from the original Fez
Fez is a puzzle platformer that was in development for five years. You control a small white creature named Gomez, who lives happily in a floating 2D village. He comes across a magical fez hat which reveals that the world is actually three dimensional. The main gameplay mechanic is the ability to perceive the 3D world and shift dimensions, but you’re able to move across only 2D plans. Gomez has to collect several pieces of a giant magical cube with this newfound ability as the cubes are causing the fabric of reality to tear apart.
The main goal of Fez is to collect the 32 cubes to rebuild the Hexahedron and restore Gomez’s world before it is torn apart. Cube and cube fragments are visible and are collected by simply going near them. Players can also collect 32 anti-cubes by solving puzzles, many of which require some knowledge of cryptology and analysis. As cubes and anti-cubes are collected, doors are unlocked and the player can access new areas.
Ever heard of one of those people who just never seem to shut up about something? Shunal is like the nerd equivalent of that guy. Believe us when we say that he can go on talking about games and smartphones for hours on end. We do manage to find some insight in his insane ramblings though, and through his moronic facade, he does seem to know more than he lets on. Sadly enough, it always ends up being about gaming with him. Or stupid, stupid puns.
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