Latest Far Cry 3 patch adds new difficulty and ability to reset outposts

Ubisoft has released a new patch for Far Cry 3 that brings a number of new features to the game. The patch was discussed earlier by the company and is meant...

Ubisoft has released a new patch for Far Cry 3 that brings a number of new features to the game. The patch was discussed earlier by the company and is meant to solve quite a number of problems players have been complaining about.

The biggest change in the single-player component of the game is the ability to reset enemy outposts. Capturing outposts by killing all the pirates or privateers occupying it is a major part of the game, and a lot of the game’s challenge is lost when you take an outpost, as doing so stops any enemies from spawning in that zone.

However, this patch fixes that. After conquering all the outposts and completing the game, you can reset the outposts by selecting “Reset Outposts” in the gameplay options menu. Doing this will reset and make all Outposts hostile again, and all incomplete side missions and quests will be hidden. In order to finish the incomplete side missions, you will have to retake the outposts again.

Another major change is the addition of a new difficulty level—Master. This difficulty level promises tougher privates and privateers, and even more dangerous and aggressive wildlife.

Stealth is just as viable as run-and-gun

He doesn't know what's coming


On the multiplayer side of things, the developers have expanded the Feedback system for user-created maps. There are also going to be new "Feedback tags". Map makers can now beta test the maps by only releasing it to a handful of players through the Beta Test Playlist in matchmaking. At the end of a round, players can give feedback about the map, which the creator can use to improve it.

There are also some minor quality of life changes; you can find other maps by the same map creator and remove the idle kick time in custom matches. The devs have expanded upon the Skip Map voting system by making it more visible and extending the time for the vote.

Ubisoft says the patch is based on community feedback and the features added or changed are part of an effort by the developers to give players more of a reason to return to the tropical archipelago of Rook Islands.

The last major patch for Far Cry 3 brought along a number of changes to the game's HUD (heads-up display). The biggest gripe gamers had with the game was its intrusive heads-up display (HUD)—mission objectives were always visible and blocked the view, while other elements, such as tutorial messages, used to pop up constantly. After the patch, players now have the ability to only keep the HUD elements that they deem useful.

If you haven’t visited Far Cry 3's Rook Islands yet, check out our review to see why you should.

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