Chandrakant IsiDec 11, 2015 09:09:53 IST
Video games are fun, so are movies. However, interestingly, movie games tend to suck badly. Remember, Transformers: The Game (2007), Charlie’s Angels (2003), James Cameron's Avatar: The Game (2009), Fight Club (2004), Independence Day (1997), and Iron Man (2008)? There's are several reasons why video games based on movie are a pile of garbage.
For starters, developers simply don’t get enough time to deliver quality. It takes years to develop great video games such as Half Life 2, Alan Wake, and GTA 5. Unfortunately, those working on movie based video games get only few months. Moreover, after shelling out huge sum for licensing, the studios have to make do with limited resources for the actual development. Still, once in a while, some movie video games turn out to be a pleasant surprise.
The Thing (2002)
Developed by Computer Artworks, you can count this game as a sequel to legendary John Carpenter’s cult horror film, The Thing (1982). For its time, the game offered impressive attention to detail and eery atmosphere. This third person shooter (TPS) added an interesting twist to the squad-based gameplay. It included the trust/fear mechanism, which effectively kept the gamers on the edge of their sit.
Throughout the game you team up with multiple survivors. However, they follow your orders only if you gain their trust by saving their life or giving out a weapon or ammo. Depending on how you behave, the team members may die defending you or simply kill you. Seeing too much gore can freak out medics and engineers. This may lead do inefficiency in performing tasks or even committing a suicide. Some of these gameplay elements are hard to come by even today. In short, The Thing is not only a great movie-based game, but also a solid third person shooter.
GoldenEye 007 (1997)
Out of over 20 Bond movies, it is easy to forget Pierce Brosnan’s GoldenEye. However, the game based on this movie set the benchmarks for first person shooters (FPS) on consoles. Years before Halo landed on the Xbox, the GoldenEye 007 game emerged as a killer app for the Nintendo 64. Building on the success of Sega's Virtua Cop, the GoldenEye 007 supposed to be an on-rail shooter. However, the folks at Rare, decided to go with a full-fledged FPS instead.
More importantly, the producers did not slap tight deadlines. This provided the developers with enough time to polish the game. Apart from action-packed gunplay, the game featured some stealth elements. For instance, a player would be required to disable security cameras to avoid getting detected. Using a suppressed firearm also increased your chances of not getting detected. It was also one of the first FPS games to offer up to four player split-screen deathmatches.
Ghostbusters: The Video Game (2009)
Ghostbusters is one of the reasons why the '80s were so awesome. However, we had to wait for over two decades to get a game that complements the movie. The player assumes the role of a new recruit in the Ghostbusters team. So basically, you are accompanied by Egon, Raymond, and Peter during the missions.
If you consider the 'Proton Packs' as guns, then the Ghostbusters is a third person shooter. The primary weapon can be turned into a Slime Blower and Meson Collider. Other gadgetry includes the PKE Meter used for detecting supernatural stuff and Muon Trap to capture ghosts. With a nostalgia attached to it, we found it to be one of the most enjoyable TPS in the industry. The Ghostbusters was also one of the first games to do away with the usual HUD (Heads-up display). The game display's player and weapons stats on a player's backpack. Sorry to break it to you Dead Space fans.
Batman: Arkham Asylum (2009)
Doing justice to a Batman game is no easy task. Delivering a fine balance between the gothic aesthetics and engaging gameplay sounds like a tough job? Well, not for the guys at Rocksteady studios. With the combination of action, stealth, and fancy gadgets, this third person perspective title received plenty of love from the gamers. The story was another high point. As its name suggests, the game is set in an asylum that houses people who are not fond of Batman for obvious reasons. Joker manages to trap Batman in this facility. Just when you think the situation can't get any worse, Joker threatens to bomb the city. What follows is narrated better than most Batman movie save for a couple from Christopher Nolan (yes, the third one sucks).
The Chronicles of Riddick: Escape from Butcher Bay (2004)
Pitch Black was a great movie. Its sequel did not live up to the expectations. However, its tie-in game The Chronicles of Riddick: Escape from Butcher Bay was a pleasant surprise. The FPS title had a right mix of stealth, action, and weirdness. Vin Diesel and the director David Twohy were actively involved in the game’s development. Diesel, not only provided the voice-overs, but also suggested a few changes character’s dialogues. To complement the lead character's persona, the developers did away with any spoon feeding. In fact, the HUD (Heads-up display) was mostly non-existence. Another nice touch was turning Riddick’s ‘eyeshine’ into a neat gameplay element.