GDC 2016: Unity 5.4 update brings real-time lighting effects and other features to Unity

Unity 5.4 introduces a vast array of new features to Unity, including real-time global lighting effects, improved ambient occlusion, depth-of-field and more.

Unity Technologies, the makers of the cross-platform game engine, Unity, unveiled version 5.4 of the game engine at GDC (Game Developers Conference) this year. The updated engine finally features real-time global illumination (moving light sources), control over water effects, smoke, etc., as well as a whole slew of cinematic effects and other enhancements.

With over 1.1 million users on the free version of Unity, reusing assets was very common and as any seasoned gamer will point out, it’s actually quite easy to spot a low-budget Unity title. There are exceptions of course, games like the drop-dead-gorgeous Firewatch and the challenging, open world Naval Action. The new features in Unity 5.4 will enable developers to utilize a far greater range of assets and allow them to personalise their games by a much larger extent.

These new features are welcome additions and hopefully, will give developers the freedom to customize their game world by a much larger extent. Features like Ambient Occlusion, Anti-Aliasing and Depth-of-Field have already been baked into the Unity engine, freeing developers from that much more work.

Unity is a cross-platform game development engine that’s seen immense popularity from developers the world over. This popularity is owed almost entirely to the low price (royalty-free) licensing and free access for personal use.

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