Nikhil TanejaMay 20, 2007 11:09:15 IST
They say that patience is a virtue; if that’s the case, then I’m not a very virtuous guy, especially when it comes to games. I can’t wait a minute longer than I have to, to get my hands dirty, but every now and then some publisher torments me (and a lot of you too I’m sure) by prolonging the release date of an AAA title for a long time. More often than not the wait seems like a complete waste of time once the game actually releases; however, every blue moon a delayed game surprises us all by being better than your average time-killer. This article is a tribute to such games that even though delayed, were truly worth the wait!
8.5 Million customers and growing; what more do I say about World of Warcraft? Blizzard's perfectionism reflected well in this title. It is said that the pre-alpha build of the game was completely scrapped since Blizzard wasn’t happy with what they’d made and so they reworked the entire game to come up with the best MMORPG on the planet! The wait didn’t seem too long though, since Blizzard had a pretty extensive Beta stage that allowed us to participate and help tweak the game with some valuable gamer input. At the end of it all, gamers got the most extensive online role-playing game they could think off, which surprisingly, was pretty simple to pick-up and play. The beauty of the game lies in how well Blizzard had strewn all the elements that made for some great online interactive cooperative play into a role-playing experience that would immerse you into the depths of the Warcraft universe.
S.T.A.L.K.E.R. was scheduled for a 2003 release, but the release date got pushed until early 2007. The game was supposed to be called S.T.A.L.K.E.R.: Oblivion Lost, but it’s named was changed to S.T.A.L.K.E.R.: Shadow of Chernobyl, along with a lot of the ambitious features it was supposed to have. I expected the game to be pretty outdated technology and mechanics-wise, so I wasn’t too excited when I got the game. I was so wrong. Once I actually played it I realized my folly along with the fact that it was one of the best FPSes out there. Check out our review http://www.tech2.com/india/reviews/pc-games/s.t.a.l.k.e.r.-shadow-of-chernobyl/5243/0 for the game to find out what made it own faces so hard.
The original Half-Life game was a milestone in the evolution of the FPS genre, and a trendsetter of sorts that showed developers how they should go about making a truly awesome, believable and immersive FPS title. When Half-Life 2 was announced in E3 2003, the level of hype that surrounded it was truly unreal. The game was scheduled for a 2003 release, but that date got pushed back for a long time, until it finally saw the light of day in November 2004. Although I felt that the original Half-Life kicked HL2’s ass, Half-Life 2 was really awesome regardless. What’s more? HL2 gave us the most scalable engine out there – the Source Engine, which was used in countless games after it, and will continue to do so for some really good titles such as Left4Dead and Team Fortress 2.
With 8.5 Million fans waiting, Blizzard couldn’t afford to delay the release of their first expansion for World of Warcraft. Neither could they give those fans a half-assed game, so they were in a bit of a dilemma. Thankfully, they chose to delay the game from the scheduled 2006 release, to a 2007 release so that they could tweak it like they did with the original. When they let the community know that the expansion was gonna be delayed, there were a surge of posts all over the internet with angry World of Warcrack (including myself) addicts who were too impatient, and couldn’t wait for the game. When the game finally released however, any WoW player would agree that it was worth the wait. All those nights we spent outside the Dark Portal in Azeroth, wondering what adventures lay beyond it had finally paid off.
Far Cry Instincts was the Xbox port of Crytek’s tropical shooter Far Cry that was delayed as Ubisoft tried porting the game to the PS2 and the Gamecube but failed due to hardware limitations. Not only was the game not a brain dead port, but Ubisoft made it a brand new game (although the tropical island setting stayed the same) by packing in tons of new mechanics like dual weapon wielding, Feral Powers (that’s where Jack could obliterate foes using his bare hands) and the ability to set booby traps for unsuspecting foes. The game wasn’t as open ended or graphically souped up as it’s PC counterpart but is still managed to squeeze out every last inch of power from the Xbox making it a gorgeous as well as a fast paced game; if for some reason you missed out on the game back then you can always procure Far Cry Instincts Predator for the Xbox 360.
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