Initially shown at the 2006 Game Developer’s Conference as a tech demo to showcase the power of AGEIA’s PhysX processor, Cellfactor: Revolution is now all set to become a full-fledged FPS title. The game is being developed by Artificial Studios along with Immersion Games and will be available for the PC by December 2006.
Selecting from a range of characters with unique psychic and weapon abilities, players will take their best shot against friends or AI bots in this futuristic shooter for the PC. CellFactor: Combat Training first debuted as a technology demonstration at GDC 2006 and has evolved to offer five fully-destructible levels with new gameplay features. Liquid, cloth, shrapnel and objects behave the way they should in games – as they do in real life, thanks in no small part to the AGEIA PhysX processor-powered effects.
For more info, screenshots and a fact sheet about the game’s much hyped physics, kindly head over to the game’s
official site
.
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Nash, as he prefers being called, woke up to the wonders of gaming rather late but don't bring that up around him. It's a touchy subject. A self confessed Battlefield veteran, Nash spent a good part of 2010 on the Steam Battlefield - with Bad Company (see what we did there?). He has a zero tolerance policy towards RTS games but is currently showing an interest by picking up and moving people - who he refers to as units - in the office. Thank God he's not that enthusiastic about Angry Birds or we'd be seeing women flying all over the place. Bali... Bali, put the receptionist down now.