When you think of the Unreal 3 engine, the first thought that would probably creep up in your twisted little head would be chainsawing a Locust soldier in Gears of War closely followed by annihilating tangos in Rainbow Six Vegas. However, this engine has also been used to make a peaceful, fun loving arcade game that goes by the name of RoboBlitz and we’ve managed to track down Tian Mu, the CEO of Naked Sky Entertainment, the company responsible for the game and he gives us the lowdown on working with the Unreal engine and how they managed to fit something made with the Unreal 3 engine in merely 50 MB.

_How was Naked Sky formed? Does the name have a “deeper” meaning?
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**Naked Sky Entertainment was formed in a tiny L.A. apartment by three close friends - Tian Mu, Joshua Glazer, and Sam Thibault - in 2002. We have always been passionate about games and technology and were ultimately pulled together by a compelling game concept that led to the founding of the company.
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The name doesn’t really have a “deeper” meaning. Tian wanted the word “sky” because as the saying goes, the sky’s the limit. However, every type of sky was taken - crystal sky, blue sky, electric sky, etc. As Tian was scrambling for an available adjective on a cloudless afternoon, an inspired Josh peeked out from behind his laptop and shouted “NAKED” before returning to his programming. The rest was history.

_How was RoboBlitz born? What were your experiences working with the Unreal 3 engine? And how in God’s name did you manage to fit all of that in just 50 MB?
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**RoboBlitz evolved from a tech demo we did for Intel to showcase their dual core processor back in 2005. When the game was first demoed at the 2005 GDC, lots of people came up to us and asked when it was coming out. That was when we decided to make it into a full-fledge game. Of course, the art, design, and most of the code have changed completely since.
It was a great experience working with Unreal Engine 3. The engine itself is fantastic, and the guys at Epic are amazing, so whenever we had questions, they were there to help. However, UE3 was definitely not designed from scratch to support a 50MB game totally driven by physical animation. We had to make extensive changes to the architecture to get our characters up and running, and even more to make everything fit under the limit, so at times it was quite an adventure – especially because Epic was working on the engine at the same time we were modifying it.
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As for fitting RoboBlitz in 50MB, it sure wasn’t easy. We had to integrate Allegorithmic’s ProFX (a procedural texture generation tool) into the Unreal Engine to generate our procedural textures, and then we had to implement our entire physical animation system to save on animation data (and enable unique gameplay), but even that wasn’t enough. We also had to loop our music just right, re-use as many assets as possible in creative ways, and crunch everything down with some very tight, yet fast, compression routines.
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_RoboBlitz was critically acclaimed on both the Xbox 360 and the PC; what’s next on the cards for Naked Sky? More arcade stuff or maybe a full fledged game?
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Maybe both…
_What made you guys distribute your game through Steam for the PC?
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Steam is one of the top online distributors for PC games. They have a very large user-base.
_Can we expect any additional downloadable content in the future for RoboBlitz?
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For starters, a free multiplayer expansion.

_What do you guys think of India as a market? Have any of you come down here? Plan to in the future?
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India has a large domestic market with more and more young people playing games every day, so we think the potential market is huge in the coming years. We have not had the chance to visit your beautiful country, but we definitely plan to. We may also be working with an Indian game company on one of our upcoming projects. And one last thing, we love your saag!
_Any plans on bringing your game to the PS3? Do you have anything exclusive for Sony?
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Our lips are sealed.

And finally for all those who haven’t played the game yet, how would your describe RoboBlitz in a nutshell?
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RoboBlitz is a humorous, physics-based action/puzzle game full of inventive gizmos, weapons, and characters. Players take on the role of Blitz, a multi-talented robot who must activate an aging Space Cannon to save his world from a band of maladjusted space pirates.
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Thank you for your time.
Nash, as he prefers being called, woke up to the wonders of gaming rather late but don't bring that up around him. It's a touchy subject. A self confessed Battlefield veteran, Nash spent a good part of 2010 on the Steam Battlefield - with Bad Company (see what we did there?). He has a zero tolerance policy towards RTS games but is currently showing an interest by picking up and moving people - who he refers to as units - in the office. Thank God he's not that enthusiastic about Angry Birds or we'd be seeing women flying all over the place. Bali... Bali, put the receptionist down now.
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