Dota 2
Recent Highlights
All Stories for Dota 2
COVID-19 cases at ESL One Singapore raise concerns over conduct of offline eSports events
Anand Krishnaswamy •Despite strict measures being taken and the fact that Singapore was able to host a closed-doors event successfully, there are problems that need to be addressed as far as offline events go.
Dota 2 introduces updated features to help new players including in-game tips, ban of smurfing
Trendingdesk •DOTA creators believed that there is a possibility that with the release of DOTA: Dragon’s Blood on Netflix, more users will come to join the game.
Netflix's Dragon's Blood may spark potential turnaround for Dota 2
Anand Krishnaswamy •Given the fact that Dota 2 have seen a steep decline in recent years, it is very likely that Dragon’s Blood is a unique new approach thought up by Valve Corporation to boost their dwindling numbers. As is the case with every trend, it is imminently possible that several other big organisations within the gaming industry may attempt to replicate this approach if it proves to be a success.
Singapore Major, eSports' first offline event of 2021, promises to set the ball rolling in post-COVID world
Anand Krishnaswamy •Things certainly are beginning to look up for the eSports industry as far as the scope of offline events goes, but their viability and efficacy in times of corona are yet to be ascertained.
Inspiration or duplication, what constitutes plagiarism in gaming industry?
Anand Krishnaswamy •There are many kinds of copying within the world of gaming. The common scenarios include reworks for a game or modifications, sequels, games inspired by an older game, and in rare cases games that very closely resemble an older game.
Choice, coercion, or money, what makes eSports players switch games?
Anand Krishnaswamy •There are a variety of reasons that drive eSports players to change the game they play professionally. Here's an attempt to analyse some of those.
How game developers are tackling cheating and abusive language in online gaming
Anand Krishnaswamy •Given how for every cheat there are at the least 16 players who are clean and do not support such behaviour it is ultimately possible to reach a stage where cheating can be effectively removed from gaming an esports.
Doping in eSports: Buck stops with game developers to ensure adherence to anti-doping practices
Anand Krishnaswamy •The very fact that game developers are most affected by the success of their respective eSport makes it their responsibility to ensure the competitive integrity of the game is maintained.
Esports gamers emerging as the new generation of brand ambassadors
Anand Krishnaswamy •As the brands look to tap into the eSports community in different parts of the world, they are likely to bring in a brand ambassador. Dota 2 is just one eSport with its collection of superstars who are yet to become brand ambassadors.
Game developers need to adopt a more proactive approach towards communication
Anand Krishnaswamy •Looking at the case of Valve Corporation, they have been exceptionally bad when it comes to communication, especially regarding Dota 2.