There are many kinds of copying within the world of gaming. The common scenarios include reworks for a game or modifications, sequels, games inspired by an older game, and in rare cases games that very closely resemble an older game.
There are a variety of reasons that drive eSports players to change the game they play professionally. Here's an attempt to analyse some of those.
Given how for every cheat there are at the least 16 players who are clean and do not support such behaviour it is ultimately possible to reach a stage where cheating can be effectively removed from gaming an esports.
The very fact that game developers are most affected by the success of their respective eSport makes it their responsibility to ensure the competitive integrity of the game is maintained.
As the brands look to tap into the eSports community in different parts of the world, they are likely to bring in a brand ambassador. Dota 2 is just one eSport with its collection of superstars who are yet to become brand ambassadors.
Looking at the case of Valve Corporation, they have been exceptionally bad when it comes to communication, especially regarding Dota 2.
Last week, Pan 'Ruru' Jie, the owner of LGD Gaming, claimed that Valve Corporation had the option to hold The International 10 (TI10) in 2020 but chose not to do so. Were they right in postponing the event or is it a case of paranoia?
Chinese eSports company 4AM under scrutiny for mistreating players, industry needs to weed out exploitation concerns
In the first week of October, controversy first came to light when a well known Chinese Dota 2 player Liu "Sylar" Jiajun was kicked out of the newly formed 4AM Dota 2 team less than a day after the team was first formed and announced. This incident apparently took place because 4AM had initially been interested in bringing onboard a different player originally, Zhang "Eurus" Chengjun who is also known as Paparazi灬.
Recent incidents have shown that there is a greater need to regulate the gambling industry within eSports and the remedial steps must come in the form of a collective effort from the entire eSports and gaming community.
Dota 2's The International has grown each year since its inception in 2011, and this year, we are seeing a per day average of over $355,000. This is an increase of over $58,000 each day. The prize pool this year looks set to cross $45 million.
Valve Corporation has shown its commitment to the community and the tournament by releasing what is easily the most rewarding Battle Pass to date.
One of the world’s richest esports, The International 10 postponed indefinitely due to COVID-19 crisis
The International 10, referred to as TI10, has been postponed indefinitely. The 2020 edition of the event, which attracts huge audiences, was to mark its 10th anniversary at the Ericsson Globe, Stockholm, Sweden in August this year.
Snapfire was announced at The International 2019 and will be coming to Dota 2 this fall
The International 2019 will be the first global esports tournament that is broadcasted on a national platform.
Closed beta of Dota Underlords is already available for Dota 2 Battle Pass Owners.
Fnatic also plans to launch a new line of audio equipment, particularly headsets
With 45,000 years of practice at Dota 2 under its belt, OpenAI looked unstoppable in the tournament.
Along with CS:GO and Dota 2, a PUBG Mobile tournament has also been organised.
PUBG Mobile is quite a nascent game which has found itself thrust into adulthood
Valve is also likely working on a new Half-Life game that will likely be launched with the Valve Index.