Unreal Engine 4 to have support for PhysX and Oculus Rift

Epic Games has announced that the next version of its extremely popular game engine—Unreal Engine—will be integrating middleware technologies and software. This is part of the Unreal Engine 4's Integrated Partners Program (IPP). Middleware technology such as support for the Oculus Rift and Nvidia's PhysX will be included in Unreal Engine 4.

“The new Integrated Partners Program helps Unreal Engine 4 developers maximize their time with the most advanced toolset we’ve ever developed,” said Tim Sweeney, Founder and Technical Director of Epic Games in a press release. “We have taken the time to integrate UE4 with the best middleware technologies so our licensees can stay focused on making great games.”

Unreal Engine 4 looks gorgeous even on the PS4

Unreal Engine 4 will have a lot of integrated tech right out of the box


The software and technology included in Unreal Engine 4 as part of IPP are Audiokinetic's Wwise, Autodesk's Gameware, Donya Labs' Simplygon, Geomerics' Enlighten, IDV's SpeedTree for Games, Intel Threading Building Blocks, NaturalMotion's morpheme and euphoria, Nvidia's PhysX and APEX, Oculus VR's Oculus Rift, Rad Game Tools' Bink Video and Telemetry Performance Visualiser, RealD Development Kit, Umbra Software's Umbra 3 and Xoreax's IncrediBuild-XGE.

Back in March, Epic had released a new video demo of its upcoming Unreal Engine 4. As opposed to the earlier shown-off Elemental demo, this one—dubbed Infiltrator—uses a different lighting technique. The Elemental demo used something called the Sparse Voxel Octree Global Illumination lighting system, which gave spectacular lighting effects. Infiltrator uses a static global illumination technique for lighting, which seems to be less taxing on the hardware. Despite this, though, while it is a given that Unreal Engine 4 would look gorgeous on a decent PC, the PS4 isn't a slouch either.

Published Date: Jun 07, 2013 09:24 am | Updated Date: Jun 07, 2013 09:24 am