Popularity of multiplayer justifies Xbox One's always online requirement: Microsoft

In a new attempt to justify the always-online requirement for Xbox One, Microsoft Game Studios' Vice President Phil Spencer stated in an interview with Polygon that always-online is okay because of the popularity of multiplayer gaming.

He responded in a question about whether Microsoft was concerened that the online authentication requirements of the Xbox One would restrict its audience. He responded by saying that it isn't a concern, because online gaming is very prominent, with most gamers playing online with their friends instead of single player.

"What we're seeing in games ... is online community gaming is becoming a predominant way that people play," he said.

The Kinect isn't that much of a privacy hazard, apparently

Multiplayer makes DRM a-okay


"You see so many of these large games that are out there that rely on and are kind of made by the connection people have with their friends, and how they play cooperatively and competitively with the millions of people on Xbox Live and other ecosystems," he said. "It's a predominant form of gaming today."

Just recently, Xbox executive Don Mattrick had responded to the complaints against the Xbox One's always online requirement in an interview with Spike TV. He calls the Xbox One a "future proof choice" since it is designed to use the Internet's capabilities. For those that don't have the option to connect to the Internet, Mattrick says, "Fortunately we have a product for people who aren't able to get some form of connectivity." He continues, "It's called Xbox 360."

The Xbox One is slated to hit stores in 21 markets in November. India isn’t one of the 21 markets and will see the console at a later date, presumably in 2014.

Published Date: Jun 13, 2013 05:56 pm | Updated Date: Jun 13, 2013 05:56 pm