With the developer kit of the Ouya having found its way to early developers, gameplay videos have begun to pop up. A developer going by the alias Aptual has released a video of Roasty Rooster being played on an Ouya. While the game seems to run fine, the developer has warned that it is still an un-optimised build, so issues such as lag spikes and inefficient menu controls are bound to happen.
According to the developer, the video was not meant to demonstrate the technical excellence of the platform or the game, but to show that games are easy to adapt for the Ouya. This also works well as a technical demonstration, as the game is made with Unity3D.
Ouya recently released a video of everything packed in the developer kits that were shipped in December. While the official release of the console is slated for March 2013, the video shows what developers and backers of the Kickstarter campaign will be getting in the kit.
Along with the console itself, the dev kit contains a letter to developers that warns of the bugs that will be present as it is still an early version of the console. For those who aren't developers, the note also mentions that the early development kit does not include any games.
The dev kit includes two controllers that are made of plastic and are transparent. The official, final version of the controllers will not be plastic. The controllers feature removable covers that will let owners customise the look of their controllers as well as house the batteries.
Development seems to be going fine for the console
The console itself features a micro USB port that will allow you to connect it to a computer. It also features a fan inside that allows for work on high-performance projects. It has a panel at the back that can be unscrewed, letting hackers mess around with the insides of the console.
Back in November, the company announced through a blog post that Ouya would be shipping with Android 4.1 Jelly Bean. The blog post doesn’t give out any more details of the Jelly Bean experience on the $99 console, but it does outline the system’s capabilities so game developers could start developing before the dev kits and the SDK for the console were released. The post gives a general overview of the game’s hardware, interface, display, payments, software settings and game art.
It’s also revealed that Ouya is designed to run only one game at a time. This means that there will only be a couple of light services running in the background and the system resources will be available solely for the currently running game.